KINGSIDE QUEEN TRAPS
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Openings are quite different in atomic. In chess, people quite often begin with 1. e4 e5. But in atomic, its a definite, no-no. White continue with 2. Qh5 g6 3. Qh3 f5 and we come to the following:


White to move: why you shouldn't play 1. e4 e5??

Then 4. exf5 and black is hopeless. Another approach to kingside attack is Qg4. For black, the defence is usually to play f5. To get around this defence, white must either eliminate this pawn or pose a double attack. For instance, after 1. Nf3 f6 2. e4 e5? (see diagram), white have 3. Ng5! and if 3... fxg5 then white play 4. Qg4 and the game is over in two more moves.


White to move: eliminating the f-pawn to play Qg4.

Qg4 is even easier in a similar position achieved after: 1. Nh3 h6 2. e4 e5? Here black have their f-pawn; however after 3. Qg4! f5, white have 4. Qg6. Next in line is Qf3-f5. The following position was reached after: 1. Nf3 f6 2. e3 d5 3. Nd4 Bg5 4. Qf3! b5 (note that black can't take the queen, if 4... Bxf3, then 5. Ne6 and black cannot do anything about the double attack on the queen and the bishop). Anyways, back to the "main line" - 5. Be3 g6 (see diagram below).


White to move: how does the queen get into the game?

Here, white have a nice "mate" (blow-up) in 5 moves: 6. Ne6 Bxe6 7. Bxg6!, a perhaps sudden but deadly capture. Black must stop Qh5, so 7... h5 8. Qf5 and black can't stop Qg6 and Qd7.

[[ Atomic Land © 2005 by Molten Thinker ]]